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Yeah it think is a bit early to get feel of the gameplay or mechanics, Im not sure what the first 2 dice options mean or why they are the same (1, 2, 3, 4, 5, 6), is it 1 dice with 6 faces? Or 1 dice with 1 face + 1 dice with 2 faces +1 dice with 3 faces.... The most common representation on dices in games tend to be 1d6 or 1d1 + 1d2 + 1d3, so starting with clearer visuals could go a long way. But congrats on the progress so far this could definitely evolve into an interesting game. Keep it going.

Wow, that sure is an ugly prototype! :-)

No, seriously though, very cool to prototype the game to get a sense of its gameplay first. I think it's a neat concept: on the first round I was like "uhh...so I roll dice?", but by the second I was considering the dice and the cards and thinking "this isn't trivial, is it".

I ended up six coins short on the fifth round, which isn't a bad showing, all things considered.  I did feel a certain lack of control; the rule "larger divided by smaller" felt particularly hard to manage, since even with a d20 (do they go larger?) and a d6 (do they go smaller?), the expected payoff is pretty small.  (4.5ish, depending on how you round, with better than a 50% chance of getting three coins or less.)

But it's intriguing!  I'd love to see where it goes.
 

Thank you for playing, I'm glad you enjoyed it! In theory there is a d4, but you have to draw the card that lets you change one of the dice to a d4, and I haven't gotten around to the game simulating a deck, so the cards you draw are completely random, unfortunately. The lack of control is something I've heard from a few folks and will definitely need to think about, even if a little RNG is intended. I plan to keep working on this, hopefully less ugly next time haha.